![]() While Zeal Alpha had a game running>it left on the game 'started' for me, meanwhile ZD1 had a game stopped, resulting in my client having itself in stopped-mode. Afterwards, I restarted jj2, visited Zeal Duels 1 without even spectating off, and after the same bug happened again.ĮDIT: Okay I guess I figured it out Whenever the game is stopped you won't receive any damage in multiplayer, and logically neither in single-player. I tried reproducing it by first running jj2, visiting zeal alpha for a second, then went to sp, but I could receive damage normally. Okay, apparently it's not just any server or any circumstance.
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